"From Next Door is a short mystery-horror game developed for the 2016 Pixel Horror Jam, featuring 100% original graphics, story-driven gameplay, exploration and decision making. It draws inspiration from the works of Junji Ito and games like Silent Hill, with the story focused on the eerie and the bizarre." (Excerpt from the download page on itch.io).
The content below contains spoilers for the game, so go play and support the creator before you read: From Next Door
Before playing, there is a warning on the download page of mild jump scares. It is also best played with headphones. Now, onto the game.
The content below contains spoilers for the game, so go play and support the creator before you read: From Next Door
Before playing, there is a warning on the download page of mild jump scares. It is also best played with headphones. Now, onto the game.
The Game
Queue the creepy and definitely not tuned piano as soon as the title screen pops up. Immediately I love the style. The black and white is a nice contrast to the usually colorful RPG horror games seen, and I love the pixelation of everything including the character image. The plot so far is that a girl named Namie moved into a new home, only to find the house next door has no windows and one of the rooms is locked. I manage to find a key, only to find a window inside that is adjacent to a single window in the windowless house. I also find a wallet that I then have to return to the previous tenant. Side note I found a lighter in her purse and there's hair spray in the bathroom upstairs... I'm ready to set something on fire.
Hang up. Hang up and run. |
Sounds ominous. |
Oh no!!!! The important part is missing!!! Who could have seen that coming?!!?!? |
In the middle of the night, we get to go on an adventure to find the source of the ominous scraping and thudding noises coming from somewhere in the house. Footsteps? How are they footsteps? Whatever, let's go with that. Now presented with the choice of either locking the door or pretending to sleep, I decide to lock the door because I'm not into being killed tonight. Now something is hammering on the door as hard as my heart is beating. Namie stays up the entire night, and in the morning she discovers the window is again open and there are animal footprints leading from the locked room around the hallway.
Now that I could unlock the safe thanks to an email from Sen with a hint (point - spiral - helix - axis), I got right to work. My first idea was counting the number of times each word appeared, but I accidentally counted center instead of spiral. That appeared to be the correct method because I got the safe open on my second try.
Inside are a bunch of paper scraps. A few bunched together draws attention, and upon reading them it is discovered that ten years ago a boy went missing. Then, his parents vanished later on. The house was completely locked aside from the window that resides in the locked room of Namie's house. Then, a scrap from the notebook is found.
Yes Namie, that does mean you're next. |
It only scared me because it looks so much like me... |
I hope I get to set it on fire.
Look man, it's cool if you spend the night, but don't leave me to clean up your mess alone. |
Now at this point I am concerned. I'm supposed to take a picture of the thing, but I don't know if Namie understands how cameras work. They make noise. Even when silenced, my digital camera clicks when releasing the flash, which she'd need to use with dark lighting, and when the actual photograph is taken. I personally believe a lighter and hairspray would have been a better solution.
What doesn't kill you makes you stronger. My heart can't take this much longer. |
After an upsetting number of tries, I manage to get into the kitchen and lock the door behind me. Of course I ran to the bathroom first and grabbed the spray because priorities. I managed to make a flamethrower, but the flaming creature grabbed my ankle and as I burned, I was sent back to the credits.
This time, I burn the stuff off the front door and stumble outside. Then, the house slowly burns down. I get taken in for questioning and they decide it was all a stress-induced hallucination. I know I can do better, though.
Deciding I must have missed something, I go back to the previous night and go through the house, trying to figure out what else I could do to stop the creature. I couldn't find anything, so I went to the day before that (the one before I hit my head), and discovered I could call people and tell them about the wild animal.
And roll credits. It's over, right? Wrong. After the credits, I get another little scene.
The house next door. Just what is it?
I wish I didn't. |
Rating
Visual: I enjoyed the black and white visuals. Instead of color, the came utilized a monochromatic layout. It fit the game well. (9/10)
Audio: The music was soft or silent at most times, aside from the title screen and credits. The game heavily relied on sound effects throughout. Loud steps with each movement, a noisy street in the distance outside. The pounding heartbeats and heavy, wet breath of the creature as it stared at you. It all worked well to provide a chilling atmosphere. (10/10)
Plot: The plot started out somewhat typically. Someone moves into a house that was previously abandoned and is haunted by a monster in some form. I liked the way the cliche plot was delivered, and I especially liked how open the ending was and how the questions I still had weren't properly answered. The whole creature itself was left to the imagination, and who knows what will happen next to the house? (9/10)
Simplicity: The controls were fine, though they were difficult to get used to since I am accustomed to wasd. Having to press a for the flamethrower really messed me up. (9/10)
Atmosphere: This game was frightening at some points. I had to stop once or twice because my heart was pounding from the sudden and mostly unexpected jumps. It was startling to see even when I was ready for it. During the final chase scene that I kept having to repeat, I even continued to jump slightly despite the fact that I knew when the jumpscare was going to happen. The atmosphere was continually creepy throughout. However, the screen was too small. Even with the already small tab you play the game in, each area is very tiny in comparison and doesn't even begin to take up the space it has, making it difficult to see things sometimes. (8/10)
Fun: The most difficult part of this game was the ending chase. It was easy to become trapped in a corner by the monster, which was also very infuriating. If you try to set fire anywhere else aside from the kitchen and the door, though, the monster will glitch outside of the walls and stop working. I thought maybe the bathroom or right by the window would be the ideal places to burn the monster, but it just wound up glitched until I exited the room. (7/10)
Total: (8.7/10)
This game was very well done. I enjoyed the character designs and the creature, even if it was creepy as heck. It was very creepy throughout, even at the beginning due to the sounds and overall chilly atmosphere. I thought my heart would stop working, which is a sign of a well done horror game!
Again, remember to support the creator in any way you can!
Thanks for reading, and I'll see you next time!
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